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Install & setup

For the complete documentation index, see llms.txt

Requirements

  • Node 20+ (for npx; you don’t need a Node project).
  • Web: any OS. iOS: macOS with Xcode + the iOS Simulator.

Set up a project

Terminal window
# web
npx @unotest/web init
# iOS
npx @unotest/mobile install /path/to/Your.app --update-env

init / install scaffold the unotest/ layout, write unotest.config.*, and wire MCP config (.mcp.json / editor settings) so your agent finds the server automatically.

Choosing a browser (web)

During init you pick how Chromium is provided:

  • System Chrome / Edge — zero download. Sets channel: "chrome" (or "msedge") in your config.
  • Bundled Chromium — Playwright’s build (~150 MB). Run npx @unotest/web install-chromium if you didn’t during init.

You can also run Firefox and WebKit — set browsers in config. Single browser in dev; CI can run all three.

Wire your editor

unotest is an MCP server. After init, these editors pick it up automatically:

  • Claude Code — via .mcp.json and project settings.
  • Cursor / Codex — via their MCP config.

See Connect your editor for details.

Verify

Terminal window
# web
npx @unotest/web e2e welcome
# iOS
npx @unotest/mobile doctor

If something’s off, the CLI prints a single actionable line — no stack traces in normal operation. Set UNOTEST_DEBUG=1 for full diagnostics.